Wheel Class

This chapter builds on the previous two chapters, creating a more complete composite object from the Outcome and Bin classes we have already defined. In Wheel Analysis we’ll look at the responsibilities of a wheel and it’s collaboration.

In the Wheel Design we’ll provide the detailed design information. In the Test Setup we’ll address some considerations for testing a class which has random behavior. In Wheel Deliverables we’ll enumerate what must be built.

Wheel Analysis

The wheel has two responsibilities:

  • it is a container for the Bin instances, and

  • it picks one Bin at random.

Separately, we’ll look at ways to initialize the various Bin instances that comprise a standard Roulette wheel.

In The Container Responsibility we’ll look at the container aspect in detail.

In The Random Bin Selection Responsibility we’ll look at the random selection aspects.

Based on this, the Constructing a Wheel section provides a description of how we can build the Wheel instance.

The Container Responsibility

Since a Wheel object contains 38 Bin instances, it is a collection. We can review our survey of available collections in Design Decision – Choosing A Collection for some guidance on how to choose the best collection.

In this case, the choice of the winning Bin will be selected by a random numeric index. We need some kind of sequential collection.

This makes an immutable tuple very appealing. This is a subclass of collections.abc.Sequence and has the features we’re looking for.

Once we’ve decided to use a sequential collection, we have a second decision. We need to choose an indexing scheme for the various Bin instances. In the case of Roulette, we have a problem with zero and double-zero: there’s no 00 integer.

The index values of 1 to 36 are logical mappings to Bin instances based on the straight bet. The roulette wheel’s bins have the 36 numbers prominently displayed. The Bin at index 1 would contain Outcome("1", 35) among several others. The Bin at index 2 would contain Outcome("2", 35).

We have a small problem, however, with 0 and 00: we need two separate indexes. While 0 is a valid index, what do we do with 00?

The trick here is to step away from being too literal in our mappings from numbers to bins. There’s no real reason why the bin with Outcome("1", 35) should be at index position 1 in the Wheel collection.

Because the index of the Bin doesn’t have any significance at all, we can assign the Bin that has the Outcome("00", 35) to position 37 in the Wheel collection. The index value doesn’t actually matter because we’ll never use the index for any purpose other than random selection.

The Random Bin Selection Responsibility

In order for the Wheel class to select a Bin instance at random, we’ll need a random number from 0 to 37 that we can use an an index. There is an alternative, however.

The random module offers a Random.choice() function which picks a random value from a sequence. This is ideal for returning a randomly selected Bin from our list of Bin instances. The numeric value doesn’t matter if we use the choice() method.

Testability. Note that testing a class using random numbers isn’t going to be easy. To do testing properly, need a non-random random number generator with predictable results.

To create a non-random random-number generator, we can do something like the following.

  1. Set a specific seed value. This will generate a known sequence of values.

  2. Create a mock class for the random number generator that returns a known, fixed sequence of values. We can leverage the unittest.mock module for this.

We’ll address this in detail in Review of Testability. For now, we’ll suggest using the first technique – set a specific seed value.

Constructing a Wheel

Each instance of the Bin class has a list of Outcome instances. The zero (“0”) and double zero (“00”) Bin instances only have two Outcome instances. The other numbers have anywhere from twelve to fourteen Outcome instances.

Clearly, there’s quite a bit of complexity in building some of the bins.

Rather than dwell on these algorithms, we’ll apply a common OO principle of deferred binding. We’ll build a very basic wheel first and work on the bin-building algorithms in the next chapter.

It’s often simplest to build a class incrementally. This is an example where a simpler overall structure includes rather complex details.

Wheel Design

class Wheel

Wheel contains the 38 individual bins on a Roulette wheel, plus a random number generator. It can select a Bin at random, simulating a spin of the Roulette wheel.

Fields

Wheel.bins

Contains the individual Bin instances.

This is a tuple of 38 elements. This can be built with tuple(Bin() for i in range(38))

Wheel.rng

A random number generator to select a Bin from the bins collection.

For testing, we’ll often want to seed this generator. For simulation processing, we can set the seed value using os.urandom().

Constructors

Wheel.__init__(self) → None

Creates a new wheel with 38 empty Bin instances. It will also create a new random number generator instance.

At the present time, this does not do the full initialization of the Bin instances. We’ll rework this in a future exercise.

Methods

Wheel.addOutcome(number: int, outcome: Outcome) → None

Adds the given Outcome object to the Bin instance with the given number.

Parameters
  • bin (int) – bin number, in the range zero to 37 inclusive.

  • outcome (Outcome) – The Outcome to add to this Bin

Wheel.choose() → Bin

Generates a random number between 0 and 37, and returns the randomly selected Bin instance.

The Random.choice() function of the random module will select one of the available Bin instances from the bins collection.

Returns

A Bin selected at random from the wheel.

Return type

Bin

Wheel.get(bin: int) → Bin

Returns the given Bin instance from the internal collection.

Parameters

bin (int) – bin number, in the range zero to 37 inclusive.

Returns

The requested Bin.

Return type

Bin

Test Setup

We need a controlled kind of random number generation for testing purposes. This is done with tests that look like the following:

Test Outline

def test_wheel_sequence():
    wheel = Wheel()
    wheel.addOutcome(8, Outcome("test", 1))
    wheel.rng.seed(1)
    assert Outcome("test", 1) in wheel.choose()

The values delivered from this seeded random number generator can be seen from this experiment.

Fixed pseudo-random sequence

>>> x = random.Random()
>>> x.seed(1)
>>> [x.randint(0,37) for i in range(10)]
[8, 36, 4, 16, 7, 31, 28, 30, 24, 13]

This allows us to predict the output from the Wheel.next() method. Because the first value is 8, we only need to put an outcome into Bin instance at position 8 in the Wheel collection.

The special `` Outcome(“test”, 1)`` object should be found in the expected Bin instance.

Wheel Deliverables

There are three deliverables for this exercise. The new class and the unit test will have Python docstrings.

  • The Wheel class. This is part of the roulette.py file, along with the Outcome and Bin classes.

  • A class which performs a unit test of building the Wheel class. The unit test should create several instances of the Outcome class, two instances of the Bin class, and an instance of the Wheel class. The unit test should establish that Bin instances can be added to the Wheel.

  • A class which tests the Wheel class by selecting “random” values from a Wheel object using a fixed seed value.

Looking Forward

Given the overall structure of the Wheel object, the next chapter will show how to build the collection of individual Outcome instances in each Bin instance.