Index
Symbols
|
_
|
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
L
|
M
|
N
|
O
|
P
|
Q
|
R
|
S
|
T
|
U
|
V
|
W
|
Y
Symbols
--book-variable
notebook_extract command line option
,
[1]
--count
dice command line option
--format
character_sheet command line option
--groupby
notebook_extract command line option
--help
character_sheet command line option
dice command line option
die_simplification command line option
notebook_extract command line option
,
[1]
spell_measure command line option
--output
notebook_extract command line option
,
[1]
--ranked
notebook_extract command line option
--rows
spell_measure command line option
--start
die_simplification command line option
--stop
die_simplification command line option
--verbose
notebook_extract command line option
,
[1]
_
__add__() (opend6_tools.dice.DieCode method)
__eq__() (opend6_tools.dice.DieCode method)
__init__() (opend6_tools.dice.DieCode method)
__mul__() (opend6_tools.dice.DieCode method)
__radd__() (opend6_tools.dice.DieCode method)
__repr__() (opend6_tools.dice.DieCode method)
__rmul__() (opend6_tools.dice.DieCode method)
__str__() (opend6_tools.dice.DieCode method)
__weakref__ (opend6_tools.dice.DieCode attribute)
A
AcceleratedHealing (class in opend6_tools.character.features)
AchillesHeel (class in opend6_tools.character.features)
Acumen (class in opend6_tools.character.features)
acumen (opend6_tools.character.features.Character attribute)
adj (opend6_tools.dice.DieCode attribute)
(opend6_tools.magic.spells.DieCode attribute)
Advantage (class in opend6_tools.character.features)
AdvantageFlaw (class in opend6_tools.character.features)
advantages (opend6_tools.character.features.Character attribute)
Age (class in opend6_tools.character.features)
age (opend6_tools.character.features.Character attribute)
Agility (class in opend6_tools.character.features)
agility (opend6_tools.character.features.Character attribute)
Ambidextrous (class in opend6_tools.character.features)
AnimalControl (class in opend6_tools.character.features)
arcane_knowledge (opend6_tools.magic.spells.OtherAspects attribute)
ArcaneKnowledgeAspect (class in opend6_tools.magic.spells)
area_effect (opend6_tools.magic.spells.OtherAspects attribute)
area_of_effect (opend6_tools.magic.spells.OtherAspects attribute)
AreaEffectAspect (class in opend6_tools.magic.spells)
AreaVolumeUnit (class in opend6_tools.magic.spells)
armor (opend6_tools.character.features.Character attribute)
ArmorDefeatingAttack (class in opend6_tools.character.features)
Aspect (class in opend6_tools.magic.spells)
AssignmentVisitor (class in opend6_tools.notebook_extract)
AtmosphericTolerance (class in opend6_tools.character.features)
AttackResistance (class in opend6_tools.character.features)
Attribute (class in opend6_tools.character.features)
attribute (opend6_tools.magic.spells.CharacteristicType attribute)
attribute_modifier (opend6_tools.magic.spells.CharacteristicType attribute)
AttributeEffect (class in opend6_tools.magic.spells)
attributes (opend6_tools.character.features.Character property)
AttributeScramble (class in opend6_tools.character.features)
Authority (class in opend6_tools.character.features)
B
BadLuck (class in opend6_tools.character.features)
base (opend6_tools.magic.spells.Aspect attribute)
based_on() (opend6_tools.magic.spells.Aspect class method)
based_on_spell() (opend6_tools.magic.spells.Aspect class method)
Blur (class in opend6_tools.character.features)
body (opend6_tools.character.features.Character attribute)
book_slug() (opend6_tools.notebook_extract.ModuleWriter static method)
budget (opend6_tools.character.features.Character property)
budget_check() (opend6_tools.character.features.Character method)
build_app() (in module opend6_tools.character.monsterbook)
(in module opend6_tools.magic.spellbook)
BurnOut (class in opend6_tools.character.features)
C
Cantrip (in module opend6_tools.magic.spells)
CastingTimeAspect (class in opend6_tools.magic.spells)
cell_analysis_iter() (opend6_tools.notebook_extract.Extractor method)
change_target (opend6_tools.magic.spells.OtherAspects attribute)
ChangeTargetAspect (class in opend6_tools.magic.spells)
ChangeTargetUnit (class in opend6_tools.magic.spells)
Character (class in opend6_tools.character.features)
character_points (opend6_tools.character.features.Character attribute)
character_sheet command line option
--format
--help
CharacterBudget (class in opend6_tools.character.features)
CharacteristicFactor (class in opend6_tools.magic.spells)
CharacteristicType (class in opend6_tools.magic.spells)
CharacterOption (class in opend6_tools.character.features)
characters() (in module opend6_tools.notebook_extract)
CharacterWriter (class in opend6_tools.character.output)
CharacterWriter_HTML1 (class in opend6_tools.character.output)
CharacterWriter_HTML2 (class in opend6_tools.character.output)
CharacterWriter_LaTeX (class in opend6_tools.character.output)
CharacterWriter_Literal (class in opend6_tools.character.output)
CharacterWriter_Long2 (class in opend6_tools.character.output)
CharacterWriter_Short (class in opend6_tools.character.output)
CharacterWriter_Table (class in opend6_tools.character.output)
charges (opend6_tools.magic.spells.OtherAspects attribute)
ChargesAspect (class in opend6_tools.magic.spells)
ChargesUnit (class in opend6_tools.magic.spells)
Charisma (class in opend6_tools.character.features)
charisma (opend6_tools.character.features.Character attribute)
choices (opend6_tools.magic.spells.ChangeTargetUnit attribute)
(opend6_tools.magic.spells.CharacteristicFactor attribute)
(opend6_tools.magic.spells.ChargesUnit attribute)
(opend6_tools.magic.spells.CommunityParticipationFactor attribute)
(opend6_tools.magic.spells.CommunitySizeUnit attribute)
(opend6_tools.magic.spells.ComponentQuantityFactor attribute)
(opend6_tools.magic.spells.ComponentRarityUnit attribute)
(opend6_tools.magic.spells.CountenanceVisibilityModifier attribute)
(opend6_tools.magic.spells.DistUnit attribute)
(opend6_tools.magic.spells.GestureComplexityModifier attribute)
(opend6_tools.magic.spells.IncantationComplexityModifier attribute)
(opend6_tools.magic.spells.Lookup attribute)
(opend6_tools.magic.spells.MassUnit attribute)
(opend6_tools.magic.spells.MultiTargetUnit attribute)
(opend6_tools.magic.spells.TimeUnit attribute)
(opend6_tools.magic.spells.UnrealDisbeliefFactor attribute)
(opend6_tools.magic.spells.VariableDurationModifier attribute)
(opend6_tools.magic.spells.VariableMovementModifier attribute)
(opend6_tools.magic.spells.VolumeUnit attribute)
col_3() (opend6_tools.character.output.CharacterWriter static method)
CombatSense (class in opend6_tools.character.features)
community (opend6_tools.magic.spells.OtherAspects attribute)
CommunityAspect (class in opend6_tools.magic.spells)
CommunityParticipationFactor (class in opend6_tools.magic.spells)
CommunitySizeUnit (class in opend6_tools.magic.spells)
comp_blast() (opend6_tools.magic.spells.AreaVolumeUnit method)
comp_circle() (opend6_tools.magic.spells.AreaVolumeUnit method)
comp_cone() (opend6_tools.magic.spells.AreaVolumeUnit method)
comp_cuboid() (opend6_tools.magic.spells.AreaVolumeUnit method)
comp_divination_sphere() (opend6_tools.magic.spells.AreaVolumeUnit method)
comp_hemisphere() (opend6_tools.magic.spells.AreaVolumeUnit method)
comp_sphere() (opend6_tools.magic.spells.AreaVolumeUnit method)
comp_wall() (opend6_tools.magic.spells.AreaVolumeUnit method)
component (opend6_tools.magic.spells.OtherAspects attribute)
ComponentQuantityFactor (class in opend6_tools.magic.spells)
ComponentRarityUnit (class in opend6_tools.magic.spells)
components (opend6_tools.magic.spells.OtherAspects attribute)
ComponentsAspect (class in opend6_tools.magic.spells)
CompositeEffect (class in opend6_tools.magic.spells)
CompositeNormalizedAspect (class in opend6_tools.magic.spells)
compute_description() (opend6_tools.magic.spells.CompositeEffect method)
(opend6_tools.magic.spells.MeasureEffect method)
compute_difficulty() (opend6_tools.magic.spells.CompositeEffect method)
(opend6_tools.magic.spells.MeasureEffect method)
concentration (opend6_tools.magic.spells.OtherAspects attribute)
ConcentrationAspect (class in opend6_tools.magic.spells)
Confusion (class in opend6_tools.character.features)
Contacts (class in opend6_tools.character.features)
Coordination (class in opend6_tools.character.features)
coordination (opend6_tools.character.features.Character attribute)
countenance (opend6_tools.magic.spells.OtherAspects attribute)
CountenanceAspect (class in opend6_tools.magic.spells)
CountenanceVisibilityModifier (class in opend6_tools.magic.spells)
Creature (class in opend6_tools.character.features)
CriticalFailure (class in opend6_tools.dice)
CriticalSuccess (class in opend6_tools.dice)
CulturalUnfamiliarity (class in opend6_tools.character.features)
Cultures (class in opend6_tools.character.features)
cutoff (opend6_tools.magic.spells.CharacteristicFactor attribute)
(opend6_tools.magic.spells.ComponentQuantityFactor attribute)
(opend6_tools.magic.spells.Lookup attribute)
(opend6_tools.magic.spells.UnrealDisbeliefFactor attribute)
D
d (opend6_tools.dice.DieCode property)
(opend6_tools.magic.spells.DieCode property)
damage_modifier (opend6_tools.magic.spells.CharacteristicType attribute)
DamageEffect (class in opend6_tools.magic.spells)
Darkness (class in opend6_tools.character.features)
Debt (class in opend6_tools.character.features)
DEBUG (opend6_tools.magic.spells.AreaVolumeUnit attribute)
debug() (in module opend6_tools.character.workbook)
(in module opend6_tools.magic.workbook)
decompose() (opend6_tools.magic.spells.Parser static method)
Decrease (opend6_tools.magic.spells.Sign attribute)
DecreasesDifficulty (class in opend6_tools.magic.spells)
definition_iter() (opend6_tools.notebook_extract.Extractor method)
derive_args() (opend6_tools.magic.spells.Aspect method)
description (opend6_tools.character.features.Character attribute)
description() (opend6_tools.magic.spells.ArcaneKnowledgeAspect method)
(opend6_tools.magic.spells.Aspect method)
(opend6_tools.magic.spells.CompositeNormalizedAspect method)
(opend6_tools.magic.spells.NormalizedAspect method)
description_details() (opend6_tools.magic.spells.CompositeNormalizedAspect method)
(opend6_tools.magic.spells.NormalizedAspect method)
detail() (in module opend6_tools.character.output)
(in module opend6_tools.magic.output)
Devotion (class in opend6_tools.character.features)
dice command line option
--count
--help
DiceUnit (class in opend6_tools.magic.spells)
die (opend6_tools.dice.Roll attribute)
die_code() (in module opend6_tools.die_simplification)
die_simplification command line option
--help
--start
--stop
DieCode (class in opend6_tools.dice)
(class in opend6_tools.magic.spells)
Difficulty (class in opend6_tools.magic.spells)
difficulty (opend6_tools.magic.spells.Spell property)
difficulty() (opend6_tools.magic.spells.Aspect method)
(opend6_tools.magic.spells.CompositeNormalizedAspect method)
(opend6_tools.magic.spells.NormalizedAspect method)
difficulty_details() (opend6_tools.magic.spells.CompositeNormalizedAspect method)
(opend6_tools.magic.spells.NormalizedAspect method)
DifficultyAdjustment (class in opend6_tools.magic.spells)
Disadvantage (class in opend6_tools.character.features)
DisadvantageEffect (class in opend6_tools.magic.spells)
disadvantages (opend6_tools.character.features.Character attribute)
display() (in module opend6_tools.character.workbook)
(in module opend6_tools.magic.workbook)
Distance (class in opend6_tools.magic.spells)
DistanceAspect (class in opend6_tools.magic.spells)
DistanceEffect (class in opend6_tools.magic.spells)
DistUnit (class in opend6_tools.magic.spells)
dumps() (in module opend6_tools.magic.output)
DurationAspect (class in opend6_tools.magic.spells)
E
Effect (class in opend6_tools.magic.spells)
effect_details() (opend6_tools.magic.spells.Spell method)
effect_difficulty (opend6_tools.magic.spells.NormalizedAspect attribute)
Elasticity (class in opend6_tools.character.features)
Employed (class in opend6_tools.character.features)
Endurance (class in opend6_tools.character.features)
Enemy (class in opend6_tools.character.features)
EnhancedSense (class in opend6_tools.character.features)
Enhancement (class in opend6_tools.magic.spells)
environment variable
OPEND6_SEED
EnvironmentalResistance (class in opend6_tools.character.features)
Equipment (class in opend6_tools.character.features)
equipment (opend6_tools.character.features.Character attribute)
eval_cell() (in module opend6_tools.notebook_extract)
ExtraBodyPart (class in opend6_tools.character.features)
Extractor (class in opend6_tools.notebook_extract)
extranormal (opend6_tools.character.features.Character attribute)
extranormal_attribute_modifier (opend6_tools.magic.spells.CharacteristicType attribute)
extranormal_skill (opend6_tools.magic.spells.CharacteristicType attribute)
extranormal_skill_modifier (opend6_tools.magic.spells.CharacteristicType attribute)
ExtraSense (class in opend6_tools.character.features)
F
faces (opend6_tools.magic.spells.DieCode attribute)
Factor (class in opend6_tools.magic.spells)
factor_adj_cls (opend6_tools.magic.spells.MeasureEffect attribute)
factor_cls (opend6_tools.magic.spells.MeasureEffect attribute)
factor_details() (opend6_tools.magic.spells.CompositeNormalizedAspect method)
(opend6_tools.magic.spells.NormalizedAspect method)
fail (opend6_tools.dice.Roll attribute)
Fame (class in opend6_tools.character.features)
FastReactions (class in opend6_tools.character.features)
fate_points (opend6_tools.character.features.Character attribute)
Fear (class in opend6_tools.character.features)
feedback (opend6_tools.magic.spells.OtherAspects attribute)
FeedbackAspect (class in opend6_tools.magic.spells)
finalize() (opend6_tools.magic.spells.Spell method)
Flight (class in opend6_tools.character.features)
focus (opend6_tools.magic.spells.OtherAspects attribute)
focused (opend6_tools.magic.spells.OtherAspects attribute)
FocusedAspect (class in opend6_tools.magic.spells)
Format (class in opend6_tools.character.monsterbook)
from_pips() (opend6_tools.dice.DieCode class method)
(opend6_tools.magic.spells.DieCode class method)
funds (opend6_tools.character.features.Character attribute)
funds_roll() (opend6_tools.character.features.Character method)
G
gender (opend6_tools.character.features.Character attribute)
GenericAspect (class in opend6_tools.magic.spells)
gesture (opend6_tools.magic.spells.OtherAspects attribute)
GestureComplexityModifier (class in opend6_tools.magic.spells)
gestures (opend6_tools.magic.spells.OtherAspects attribute)
GesturesAspect (class in opend6_tools.magic.spells)
GliderWings (class in opend6_tools.character.features)
H
Hardiness (class in opend6_tools.character.features)
height (opend6_tools.character.features.Character attribute)
height_weight_roll() (opend6_tools.character.features.Character method)
Hindrance (class in opend6_tools.character.features)
Hypermovement (class in opend6_tools.character.features)
I
if_none() (opend6_tools.character.output.CharacterWriter static method)
ignore_all_armor (opend6_tools.magic.spells.CharacteristicType attribute)
ignore_nonmagical_armor (opend6_tools.magic.spells.CharacteristicType attribute)
ignores_all_armor (opend6_tools.magic.spells.CharacteristicType attribute)
ignores_nonmagical_armor (opend6_tools.magic.spells.CharacteristicType attribute)
Immortality (class in opend6_tools.character.features)
Immunity (class in opend6_tools.character.features)
incantation (opend6_tools.magic.spells.OtherAspects attribute)
IncantationComplexityModifier (class in opend6_tools.magic.spells)
incantations (opend6_tools.magic.spells.OtherAspects attribute)
IncantationsAspect (class in opend6_tools.magic.spells)
Increase (opend6_tools.magic.spells.Sign attribute)
IncreasedAttribute (class in opend6_tools.character.features)
IncreasesDifficulty (class in opend6_tools.magic.spells)
Infamy (class in opend6_tools.character.features)
InfravisionUltravision (class in opend6_tools.character.features)
init_dependencies() (opend6_tools.magic.spells.Aspect method)
Intangibility (class in opend6_tools.character.features)
Intellect (class in opend6_tools.character.features)
intellect (opend6_tools.character.features.Character attribute)
Invisibility (class in opend6_tools.character.features)
IronWill (class in opend6_tools.character.features)
is_dependent (opend6_tools.magic.spells.Aspect property)
is_reference (opend6_tools.magic.spells.Aspect property)
item_csv() (opend6_tools.magic.output.TableSummary static method)
item_summary() (in module opend6_tools.magic.output)
L
LanguageProblems (class in opend6_tools.character.features)
LearningProblems (class in opend6_tools.character.features)
LifeDrain (class in opend6_tools.character.features)
Limitation (class in opend6_tools.magic.spells)
line() (opend6_tools.character.output.CharacterWriter static method)
logged() (in module opend6_tools.magic.spells)
logger (opend6_tools.magic.spells.MeasureEffect attribute)
Longevity (class in opend6_tools.character.features)
Lookup (class in opend6_tools.magic.spells)
lpad() (opend6_tools.character.output.CharacterWriter static method)
LuckGood (class in opend6_tools.character.features)
LuckGreat (class in opend6_tools.character.features)
M
m2v() (in module opend6_tools.magic.spells)
Magic (class in opend6_tools.character.features)
main() (in module opend6_tools.character.cli)
(in module opend6_tools.dice)
(in module opend6_tools.die_simplification)
(in module opend6_tools.spell_measure)
make_character_doctest() (in module opend6_tools.character.monsterbook)
make_spell_doctest() (in module opend6_tools.magic.spellbook)
Mass (class in opend6_tools.magic.spells)
MassEffect (class in opend6_tools.magic.spells)
MassUnit (class in opend6_tools.magic.spells)
MasterOfDisguise (class in opend6_tools.character.features)
match() (opend6_tools.magic.spells.MatchingEnum class method)
MatchingEnum (class in opend6_tools.magic.spells)
Measure (class in opend6_tools.magic.spells)
measure (opend6_tools.dice.DieCode property)
(opend6_tools.magic.spells.DieCode property)
measure_cls (opend6_tools.magic.spells.MeasureEffect attribute)
(opend6_tools.magic.spells.VolumeEffect attribute)
MeasureEffect (class in opend6_tools.magic.spells)
mental_damage (opend6_tools.magic.spells.CharacteristicType attribute)
mettle_target (opend6_tools.magic.spells.NormalizedAspect attribute)
MinorStigma (class in opend6_tools.character.features)
Miracle (class in opend6_tools.magic.spells)
Miracles (class in opend6_tools.character.features)
Modifier (class in opend6_tools.magic.spells)
modifier_cls (opend6_tools.magic.spells.Enhancement attribute)
(opend6_tools.magic.spells.Limitation attribute)
(opend6_tools.magic.spells.MeasureEffect attribute)
module
opend6_tools.character
opend6_tools.character.__main__
opend6_tools.character.cli
opend6_tools.character.features
opend6_tools.character.monsterbook
opend6_tools.character.output
opend6_tools.character.workbook
opend6_tools.dice
opend6_tools.die_simplification
opend6_tools.magic
opend6_tools.magic.output
opend6_tools.magic.spellbook
opend6_tools.magic.spells
opend6_tools.magic.workbook
opend6_tools.notebook_extract
opend6_tools.spell_measure
ModuleWriter (class in opend6_tools.notebook_extract)
move (opend6_tools.character.features.Character attribute)
multi_target (opend6_tools.magic.spells.OtherAspects attribute)
multiple_targets (opend6_tools.magic.spells.OtherAspects attribute)
MultipleAbilities (class in opend6_tools.character.features)
MultipleTargetAspect (class in opend6_tools.magic.spells)
MultiTargetUnit (class in opend6_tools.magic.spells)
N
n (opend6_tools.dice.DieCode attribute)
(opend6_tools.magic.spells.DieCode attribute)
name (opend6_tools.character.features.Character attribute)
name_definition_iter() (opend6_tools.notebook_extract.AssignmentVisitor method)
native_language (opend6_tools.character.features.Character attribute)
natural_abilities (opend6_tools.character.features.Creature attribute)
(opend6_tools.character.features.Sword attribute)
NaturalAbility (class in opend6_tools.character.features)
NaturalArmor (class in opend6_tools.character.features)
NaturalHandWeapon (class in opend6_tools.character.features)
NaturalMagick (class in opend6_tools.character.features)
NaturalRangedWeapon (class in opend6_tools.character.features)
normalize_aspect() (opend6_tools.magic.spells.Aspect method)
NormalizedAspect (class in opend6_tools.magic.spells)
NormalizedAspectProxy (class in opend6_tools.magic.spells)
NormalizedAspectReference (class in opend6_tools.magic.spells)
note (opend6_tools.character.features.Creature attribute)
(opend6_tools.character.features.Sword attribute)
notebook_extract command line option
--book-variable
,
[1]
--groupby
--help
,
[1]
--output
,
[1]
--ranked
--verbose
,
[1]
O
objectives (opend6_tools.character.features.Character attribute)
occupation (opend6_tools.character.features.Character attribute)
Omnivorous (class in opend6_tools.character.features)
only_effects_attack_spells (opend6_tools.magic.spells.CharacteristicType attribute)
opend6_tools.character
module
opend6_tools.character.__main__
module
opend6_tools.character.cli
module
opend6_tools.character.features
module
opend6_tools.character.monsterbook
module
opend6_tools.character.output
module
opend6_tools.character.workbook
module
opend6_tools.dice
module
opend6_tools.die_simplification
module
opend6_tools.magic
module
opend6_tools.magic.output
module
opend6_tools.magic.spellbook
module
opend6_tools.magic.spells
module
opend6_tools.magic.workbook
module
opend6_tools.notebook_extract
module
opend6_tools.spell_measure
module
OptionList (class in opend6_tools.character.features)
options (opend6_tools.character.features.Character property)
origin() (opend6_tools.magic.spells.NormalizedAspect method)
other_alterant (opend6_tools.magic.spells.OtherAspects attribute)
other_alterants (opend6_tools.magic.spells.OtherAspects attribute)
other_notes (opend6_tools.character.features.Character attribute)
OtherAlterant (class in opend6_tools.magic.spells)
OtherAspects (class in opend6_tools.magic.spells)
P
pad() (opend6_tools.character.output.CharacterWriter static method)
ParalyzingTouch (class in opend6_tools.character.features)
parse() (opend6_tools.magic.spells.AreaVolumeUnit method)
(opend6_tools.magic.spells.DiceUnit method)
(opend6_tools.magic.spells.Lookup method)
(opend6_tools.magic.spells.Unit method)
parse_param_name() (in module opend6_tools.character.monsterbook)
parse_str() (opend6_tools.dice.DieCode class method)
(opend6_tools.magic.spells.AreaVolumeUnit method)
(opend6_tools.magic.spells.DieCode class method)
(opend6_tools.magic.spells.Lookup method)
(opend6_tools.magic.spells.QualifiedLookup method)
(opend6_tools.magic.spells.Unit method)
Parser (class in opend6_tools.magic.spells)
Patron (class in opend6_tools.character.features)
personality (opend6_tools.character.features.Character attribute)
physical_damage (opend6_tools.magic.spells.CharacteristicType attribute)
physical_description (opend6_tools.character.features.Character attribute)
Physique (class in opend6_tools.character.features)
physique (opend6_tools.character.features.Character attribute)
pips (opend6_tools.dice.Roll attribute)
populate_details() (opend6_tools.magic.spells.CompositeNormalizedAspect method)
(opend6_tools.magic.spells.NormalizedAspect method)
PossessionFull (class in opend6_tools.character.features)
PossessionLimited (class in opend6_tools.character.features)
Poverty (class in opend6_tools.character.features)
Prejudice (class in opend6_tools.character.features)
Price (class in opend6_tools.character.features)
protection_modifier (opend6_tools.magic.spells.CharacteristicType attribute)
ProtectionEffect (class in opend6_tools.magic.spells)
proxy (opend6_tools.magic.spells.Aspect attribute)
Q
QualifiedLookup (class in opend6_tools.magic.spells)
QuickStudy (class in opend6_tools.character.features)
Quirk (class in opend6_tools.character.features)
R
race (opend6_tools.character.features.Character attribute)
RangeAspect (class in opend6_tools.magic.spells)
rank (opend6_tools.magic.spells.NormalizedAspect attribute)
realm (opend6_tools.character.features.Character attribute)
ReducedAttribute (class in opend6_tools.character.features)
reference (opend6_tools.magic.spells.Aspect attribute)
report() (opend6_tools.character.output.CharacterWriter method)
(opend6_tools.magic.output.SpellWriter method)
result_cls (opend6_tools.magic.spells.ChangeTargetUnit attribute)
(opend6_tools.magic.spells.CharacteristicFactor attribute)
(opend6_tools.magic.spells.ChargesUnit attribute)
(opend6_tools.magic.spells.CommunityParticipationFactor attribute)
(opend6_tools.magic.spells.CommunitySizeUnit attribute)
(opend6_tools.magic.spells.ComponentQuantityFactor attribute)
(opend6_tools.magic.spells.ComponentRarityUnit attribute)
(opend6_tools.magic.spells.CountenanceVisibilityModifier attribute)
(opend6_tools.magic.spells.DistUnit attribute)
(opend6_tools.magic.spells.GestureComplexityModifier attribute)
(opend6_tools.magic.spells.IncantationComplexityModifier attribute)
(opend6_tools.magic.spells.Lookup attribute)
(opend6_tools.magic.spells.MassUnit attribute)
(opend6_tools.magic.spells.MultiTargetUnit attribute)
(opend6_tools.magic.spells.TimeUnit attribute)
(opend6_tools.magic.spells.Unit attribute)
(opend6_tools.magic.spells.UnrealDisbeliefFactor attribute)
(opend6_tools.magic.spells.VariableDurationModifier attribute)
(opend6_tools.magic.spells.VariableMovementModifier attribute)
(opend6_tools.magic.spells.VolumeUnit attribute)
Roll (class in opend6_tools.dice)
roll() (opend6_tools.dice.DieCode method)
(opend6_tools.magic.spells.DieCode method)
rolls (opend6_tools.dice.Roll attribute)
row() (opend6_tools.character.features.Attribute method)
S
SenseOfDirection (class in opend6_tools.character.features)
set_dependencies() (opend6_tools.magic.spells.NormalizedAspectProxy method)
shape() (opend6_tools.magic.spells.Spell method)
Shapeshifting (class in opend6_tools.character.features)
Sign (class in opend6_tools.magic.spells)
sign() (opend6_tools.magic.spells.NormalizedAspect method)
Silence (class in opend6_tools.character.features)
silver (opend6_tools.character.features.Character attribute)
Size (class in opend6_tools.character.features)
skill (opend6_tools.magic.spells.CharacteristicType attribute)
skill() (opend6_tools.magic.spells.Effect method)
skill_modifier (opend6_tools.magic.spells.CharacteristicType attribute)
SkillBonus (class in opend6_tools.character.features)
SkillEffect (class in opend6_tools.magic.spells)
SkillMinimum (class in opend6_tools.character.features)
skills (opend6_tools.character.features.Character property)
slug() (in module opend6_tools.notebook_extract)
source() (opend6_tools.magic.spells.ArcaneKnowledgeAspect method)
(opend6_tools.magic.spells.Aspect method)
(opend6_tools.magic.spells.CompositeEffect method)
special_abilities (opend6_tools.character.features.Character attribute)
SpecialAbility (class in opend6_tools.character.features)
SpecialAbilityEffect (class in opend6_tools.magic.spells)
SpecialAbilityLookup (class in opend6_tools.magic.spells)
SpeedAspect (class in opend6_tools.magic.spells)
Spell (class in opend6_tools.magic.spells)
spell_csv() (opend6_tools.magic.output.TableSummary static method)
spell_measure command line option
--help
--rows
spells (opend6_tools.character.features.Character attribute)
spells() (in module opend6_tools.notebook_extract)
SpellWriter (class in opend6_tools.magic.output)
strength_damage (opend6_tools.character.features.Character attribute)
stun_only (opend6_tools.magic.spells.CharacteristicType attribute)
subclass_iter() (in module opend6_tools.notebook_extract)
success (opend6_tools.dice.Roll attribute)
summary() (in module opend6_tools.character.output)
(in module opend6_tools.magic.output)
Sword (class in opend6_tools.character.features)
T
TableSummary (class in opend6_tools.magic.output)
Teleportation (class in opend6_tools.character.features)
test_case_iter() (opend6_tools.notebook_extract.Extractor method)
test_condition_iter() (opend6_tools.notebook_extract.AssignmentVisitor method)
Time (class in opend6_tools.magic.spells)
TimeAspect (class in opend6_tools.magic.spells)
TimeEffect (class in opend6_tools.magic.spells)
TimeUnit (class in opend6_tools.magic.spells)
total (opend6_tools.dice.Roll property)
TrademarkSpecialization (class in opend6_tools.character.features)
Transmutation (class in opend6_tools.character.features)
U
UncannyAptitude (class in opend6_tools.character.features)
UniqueMatchingEnum (class in opend6_tools.magic.spells)
Unit (class in opend6_tools.magic.spells)
unreal_effect (opend6_tools.magic.spells.OtherAspects attribute)
UnrealDisbeliefFactor (class in opend6_tools.magic.spells)
UnrealEffectAspect (class in opend6_tools.magic.spells)
V
value_measure() (in module opend6_tools.spell_measure)
variable_duration (opend6_tools.magic.spells.OtherAspects attribute)
variable_effect (opend6_tools.magic.spells.OtherAspects attribute)
variable_movement (opend6_tools.magic.spells.OtherAspects attribute)
VariableDurationAspect (class in opend6_tools.magic.spells)
VariableDurationModifier (class in opend6_tools.magic.spells)
VariableEffectAspect (class in opend6_tools.magic.spells)
VariableMovementAspect (class in opend6_tools.magic.spells)
VariableMovementModifier (class in opend6_tools.magic.spells)
Ventriloquism (class in opend6_tools.character.features)
visit_Assert() (opend6_tools.notebook_extract.AssignmentVisitor method)
visit_Assign() (opend6_tools.notebook_extract.AssignmentVisitor method)
Volume (class in opend6_tools.magic.spells)
VolumeEffect (class in opend6_tools.magic.spells)
VolumeUnit (class in opend6_tools.magic.spells)
W
WaterBreathing (class in opend6_tools.character.features)
Wealth (class in opend6_tools.character.features)
weapons (opend6_tools.character.features.Character attribute)
weight (opend6_tools.character.features.Character attribute)
workbook_characters() (in module opend6_tools.character.workbook)
workbook_groupBy() (in module opend6_tools.character.workbook)
workbook_rank() (in module opend6_tools.magic.workbook)
workbook_spells() (in module opend6_tools.magic.workbook)
workbook_validation() (in module opend6_tools.magic.workbook)
wounds (opend6_tools.character.features.Character attribute)
write_book() (opend6_tools.notebook_extract.ModuleWriter method)
write_characters() (in module opend6_tools.notebook_extract)
write_characters_byRealm() (in module opend6_tools.notebook_extract)
write_spells_ranked() (in module opend6_tools.notebook_extract)
write_spells_unranked() (in module opend6_tools.notebook_extract)
Y
YouthfulAppearance (class in opend6_tools.character.features)
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