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Another D6 Dice Mechanic -- Equiprobable Choices

Date Sat 04 April 2026 Tags DSL / OpenD6 / #python / dice / mechanic

When playing a game using D6 -- and only D6 -- we're sometimes confronted with a need to make a selection from equiprobable items.

For example, pick a random day of the week: 7 choices, but only 6 sides to a die.

What can we do?

How can we select fairly among …

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OpenD6 Deep Dive -- Area Effect Aspect

Date Thu 05 March 2026 Tags #python / math / mechanic

I went deep into OpenD6, chasing an idea through a maze of strange shapes.

See this extract from a Jupyter Notebook: Area Effect Aspect Volume Computations.

It was a lot of fun to uncover two errors in the rules, and work out what could have been used instead.

TL;DR …

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Analyzing the "Worst-of-2D6" Dice Mechanic

Date Thu 14 September 2023 Tags games / tutorial / dice / mechanic

A "Dice Mechanic"? Yes. The thing you do with the dice to determine an outcome. We'll use Python to see how the dice shake out.

A little backstory

For a casino game of craps, the roll of the dice can be 7 or 11 for an immediate win, 2, 3 …

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